- So you want the 'Japanese Counters' decals this is located in the pacific campaign under 'historical campaign' under 'game modes' you will have to complete the final mission as the japanese faction Is the final Mission listed as 'The War was not over'.
- The Guadalcanal Campaign, also known as the Battle of Guadalcanal, under the codename Operation Watchtower was fought between 7 August 1942 and 9 February 1943 on and around the island of Guadalcanal in the Pacific theatre of World War II. It was the first major offensive by Allied forces against the Empire of Japan.
USAII Rank
Free GE: Who guessed that War Thunder actually has a single player campaign?:D Let's see what it is like, and why it's probably a good.
Class
1 personCrew
3.58 kg/sBurst mass
12192 mCeiling
InlineType
Speed of destruction
289 km/hGear
20 mm AN/M2 cannonWeapon 1
600 shots/minFire rate
2000 roundsAmmunition
Suspended armament
Economy
Bundle or GiftPurchase
10000 Crew training
320 Aces
140 × 2 % 200 × 2 % 90 × 2 %
This page is about the American premium twin-engine fighter XP-38G. For the production version, see P-38G-1. For other variants, see P-38 (Family). |
- 2General info
- 2.1Flight Performance
- 3Armaments
- 4Usage in battles
- 5History
Description
The XP-38G is a premium gift rank II American twin-engine fighter with a battle rating of 3.0 (AB) and 3.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. It was available to be bought at the Gaijin Store in the 'USA Pacific Campaign (1941-1942)' pack, until it was replaced by the YP-38 in Update 'Raining Fire'.
General info
Flight Performance
Despite being a heavy twin engine fighter, the XP-38G has a quite good overall performance. Its level speed is comparable to many single-engined fighters and even faster than some of them. It can reach 550 km/h at the sea level and, thanks to its superchargers, the plane's maximum speed is close to 660 km/h at 5,000 meter altitude and it doesn't drop or increase up to 11,000 m, that makes it a good medium and high altitude fighter and, in most cases, outperforms the opposition.
Climb rate is comparable to other American fighters, the plane is able to reach 5,000 m in 4 minutes and 40 seconds which is quite mediocre, its climb rate at 1,000 m is close to 18 m/s, but again thanks to the supercharger it will not suffer so much at high altitude. When climbing from 5,000 m alt to 9,000 m alt, it will outperform most other fighters. Acceleration in level flight is decent and when it starts diving it gets very good. It is required to keep an eye on the speed because the maximum structural speed limit is low in this plane compared to how fast it can accelerate.
The XP-38G's turn rate is quite good but depends a lot on its Fowler flaps, they do increase the lift a lot but the drag too. Sustained turn rate is quite good, better than in almost every other heavy twin-engined fighter, but in most cases only comparable or worse to other fighters. On the other hand, the instantaneous turn rate, especially with deployed flaps, is very good and can help a lot with getting the guns on the target for high deflection shooting. Of course, due to the plane's configuration, it suffers a lot from high speed compression, which starts close to 0.70 Mach. The other issue is its roll rate, at best it reaches 70 degrees per second at 400 km/h. The way the Lighting's engines are set makes it so the pilot does not need to worry about the propeller torque effect, so the plane doesn't require any trimming except for some elevator adjustments to fly in a straight line.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 8,229 m) | Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) | Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
634 | 616 | 12192 | 23.1 | 23.9 | 14.6 | 14.6 | 380 |
Upgraded | |||||||
Max Speed (km/h at 8,229 m) | Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) | Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
689 | 660 | 12192 | 20.9 | 22.0 | 22.4 | 18.0 | 380 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
790 | 289 | 620 | 500 | 250 | ~11 | ~8 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) | Rudder (km/h) | Elevators (km/h) | Radiator (km/h) |
< 380 | < 460 | < 500 | > 420 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,800 m | 2,620 hp | 3,010 hp |
Engine performance
Engine | |||||
---|---|---|---|---|---|
Engine Name | Number present | ||||
Allison V-1710-51 12-cylinder | 2 | ||||
Engine characteristics | |||||
Weight (each) | Type | Cooling | |||
610 kg | Inline | Water | |||
Engine power (Stock) | |||||
Mode | Max | Take-off | |||
Arcade | 1,084 hp | 1,350 hp | |||
Realistic/Simulator | 1,072 hp | 1,200 hp | |||
Engine power (Upgraded) | |||||
Mode | Max | Take-off | |||
Arcade | 1,264 hp | 1,531 hp | |||
Realistic/Simulator | 1,252 hp | 1,380 hp |
WEP Duration | |||
---|---|---|---|
Arcade | Realistic/Simulator | ||
25 seconds | Infinite |
Survivability and armour
- 38 mm Bulletproof glass in cockpit top front.
- 6.5 mm Steel plates in the nose.
- 6.5 mm Steel plates in pilot's seat.
- 9.5 mm Steel plate in pilot's headrest.
Armaments
Offensive armament
Main articles: AN/M2 (20 mm), Browning M2 (12.7 mm)
The XP-38G is armed with:
- 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
- 4 x 12.7 mm Browning M2 machine guns, nose-mounted (500 rpg = 2,000 total)
The armament on the XP-38G is extremely powerful. A single 20mm cannon combined with 4 M2s in the nose make a devastating, accurate combination. The XP-38G can effectively slice wings in half due to its extremely accurate weapons.
Suspended armament
The XP-38G can be outfitted with the following ordnance:
- Without load
- 6 x M8 rockets
Usage in battles
Utilize the P-38 as a strike fighter. The P-38 has very good energy retention and climb speed, so mainly use it as a BnZ fighter. However, it can be an effective turn fighter against less manoeuvrable opponents. Be warned, however, that once at a low speed and altitude the P-38 is a sitting duck. It is a very large fighter and easy to destroy.
The best cure is being prepared. Always maintain a high, safe altitude. If you have to, the P-38 is best in a flat dive. Its roll rate can be used to its advantage as well. Use diving and climbing manoeuvres to get out of trouble. Avoid turning to counter opponents, unless they are less manoeuvrable.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable | Not controllable | Controllable | Combined | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 12 mm | ||
II | Compressor | Airframe | New 12 mm MGs | ||
III | Wings repair | Engine | Offensive 20 mm | Rocket Launcher M10 | |
IV | Engine injection | Cover | New 20 mm cannons | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Gathers speed quickly in a dive
- Good armament, can rip apart other planes quickly
- Good for Boom & Zoom
- Good climb rate
Cons:
- Extremely prone to fire
- Poor turning /manoeuvrability
History
The XP-38G in game is actually fictional, created during the very early days of development as an improved performance Premium P-38G. The closest equivalent to the games fictional XP-38G is a P-38H (600 built) or a P-38K-1 (1 built), which had a few minor performance improvements to the P-38G.
In-game description
'The P-38 was an all-metal, three-wheeled, single-seater, twin-engined monoplane fighter with an aerodynamic design rarely seen in World War II.
An experimental XP-38 (Model 22) was first flown on January 27, 1938. Production began in June of 1941.
The G variant was created at the end of 1942 and was based on the E and F variants. The G had a more powerful turbocharged Allison V-1710-51/55 engine. Engine management was significantly more automated than before.
The plane carried a formidable armament consisting of 20mm Hispano AN/M2 cannons with 150 rounds and four 12.7mm Colt-Browning M2.5 machine guns with 300 rounds apiece. The P-38G had a reinforced fuselage and could carry two extra 300-gallon (1136-liter) fuel tanks. The G was not equipped to carry rockets and bombs, but was often modified on the field to carry 250-lb or even 500-lb bombs as well as unguided rockets.
The P-38G was widely used by the Army Air Force (USAAF) in all theaters of the war. They were often used for shuttle missions over Germany from the airfields of Ukraine. The best known operation in which the P-38G participated was Operation Lightning, which changed the war in the Pacific. The mission, which was flown on April 18, 1943, intercepted and shot down a Japanese G4M1 bomber with Japanese Admiral Isoroku Yamamoto on board. In addition, the P-38 was the plane of choice of the two most successful American aces: Richard Ira Bong (40 kills) and Thomas McGuire (38 kills).
From 1942 to 1943, Lockheed built 1,462 P-38Gs. They were decommissioned in 1949.'
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Aircraft of comparable role, configuration and era
- Bristol Beaufighter
- de Havilland Mosquito
- Kawasaki Ki-96
- Mitsubishi Ki-83
- Nakajima J5N
- Northrop P-61 Black Widow
- Westland Whirlwind
- Petlyakov Pe-3
- Savoia-Marchetti SM.92
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Lockheed Corporation | |
---|---|
Fighters | XP-38G ·P-38E ·P-38G-1 ·P-38J-15 ·Bong's P-38J-15 ·P-38K ·P-38L-5-LO ·YP-38 |
Bombers | B-34 ·PV-2D |
Jet Fighters | F-80A-5 ·F-80C-10 |
F-104A ·F-104C | |
Export / License | A-29 ·▄Hudson Mk V |
␗P-38L-1 | |
␗F-104A ·▀F-104G ·␗F-104G ·▅F-104J ·▄F-104S | |
See Also | Mitsubishi Heavy Industries ·Fiat Aviation |
USA twin-engine fighters | |
---|---|
P-38 | XP-38G ·P-38E ·P-38G-1 ·P-38J-15 ·Bong's P-38J-15 ·P-38L-5-LO ·P-38K ·YP-38 |
P-61 | P-61A-1 ·P-61C-1 |
F7F | F7F-1 ·F7F-3 |
Other | XF5F ·XP-50 ·F-82E |
USA premium aircraft | |
---|---|
Fighters | F4U-4B VMF-214 ·Thach's F2A-1 ·Galer's F3F-2 ·P-26A-34 ·P-40C ·P-43A-1 |
P-47M-1-RE ·⋠P-47M-1-RE ·P-51A ·P-51D-10 ·P-51D-20-NA ·␠Kingcobra ·XP-55 | |
▃A6M2 ·▃Ki-43-II ·▃Ki-61-Ib ·▃Bf 109 F-4 ·▃Fw 190 A-8 ·▃Spitfire LF Mk IXc | |
Twin-engine fighters | XP-38G ·Bong's P-38J-15 ·P-38K ·YP-38 ·P-61A-1 ·XF5F ·XP-50 ·F7F-3 |
Jet fighters | P-59A ·AV-8A ·F-86F-35 ·F-89B ·F-89D |
Attackers | A2D-1 ·AU-1 ·XA-38 |
Bombers | A-26C-45DT ·B-10B ·BTD-1 ·PBM-3 'Mariner' ·PV-2D |
Retrieved from 'https://wiki.warthunder.com/index.php?title=XP-38G&oldid=77112'
Game Modes | ||
---|---|---|
Battle | Conquest | Skirmish |
- 1Overview
Overview
The Jungle map
Jungle is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the ground forces Closed Beta Test (CBT), and being released with the ground forces Open Beta Test (OBT) in Update 1.41. Hero siege - extra slots & stash space download.
The map takes place on the coast of a tropical island, with palm trees and other tropical vegetation. The north of the map is a beach area, with natural dips, sand dunes, and small rocky hills to provide cover from enemy tanks. Water flows into the centre of the map, creating an island in the middle, through a break in the beach. The east and west areas of the have reasonably thick vegetation and are quite uneven, providing plenty of opportunities to hide from enemy tanks, and set up ambushes.
The Island in the middle of the map is separated from the rest of the map by shallow water, not deep enough to down most tanks. Again it has plenty of vegetation and uneven terrain, providing cover in the middle area of the island. There are hills at the north and south tips of the island. The northern hill allows players to shoot down on players in and approaching, the south of the island. It also allows the player too shot onto the beaches and other areas in the north of the map. Rocks provide cover from the east and west, but the player is still exposed to fire from the north and south. A road passes along the south edge of the island, with two bridges linking the island to the east and west of the map. If not careful players can fall off these bridges, often leading to them falling upside down into the water and drowning, unless a teammate is in the area and acts very quickly to right the tank. The south hill can be a useful strategic position, allowing you to engage enemy tanks in the south of the map, but can leave players exposed to fire. Hills in the east and west of the map are often used by players to shoot enemy tanks in the vicinity of the southern hill.
The south of the map has a couple of big hills on the east and west players can climb to get a commanding view of the south and middle of the map. The area between the hills is flatter and more open, but still has plenty of vegetation. Players use this area to shoot at enemies on the south of the island, and try to advance towards the other teams spawn.
The ground forces area is 1.6km x 1.6km and the air forces map is 65km x 65km.
Game Description
Historical Background
The map is called Guadalcanal in the game files, and in air battles, the Guadalcanal mini-map is used, showing the tank battles area to be located on the northeast coast of Guadalcanal, in the Solomon Islands. Although the tank battles area is clearly inspired by the terrain of the area it is in real life (in the vicinity of 9°16'44.3'S 159°44'26.0'E), the layout appears to be fictional.
The Guadalcanal Campaign, also known as the Battle of Guadalcanal, under the codename Operation Watchtower was fought between 7 August 1942 and 9 February 1943 on and around the island of Guadalcanal in the Pacific theatre of World War II. It was the first major offensive by Allied forces against the Empire of Japan. Allied forces, made up predominantly of United States Marines, landed on Guadalcanal, Tulagi, and Florida in the southern Solomon Islands, on the 7 August 1942. Their aim was to capture the islands, preventing Japanese forces from using them to disrupt Allied supply and communication routes between the US, Australia, and New Zealand. The Allies also wanted to use the islands of Guadalcanal and Tulagi as bases to support a campaign to take over the major Japanese base at Rabaul on New Britain. The Allied forces overwhelmed the outnumbered Japanese defenders (60,000 - 36,000), who had occupied the islands since May 1942. They captured the islands of Tulagi and Florida, as well as an airfield (later named Henderson Field) that was under construction on Guadalcanal.
Surprised by the Allied offensive, the Japanese made several attempts to recapture Henderson Field between August and November 1942. There were three major land battles, seven large naval battles, and continual (almost daily) aerial battles. This culminated in the decisive Naval Battle of Guadalcanal in early November, in which the last Japanese attempt to bombard Henderson Field from the sea and land with enough troops to retake it was defeated. In December, the Japanese abandoned their efforts to retake Guadalcanal and on the 14 January, 1943 launched Operation Ke, their withdrawal from the Island. It lasted until 7 February 1943, ending the Guadalcanal Campaign.
Notable Landmarks
Map configuration
Domination
There are three Capture Points. Point A is on the southern hill of the centre island, B is on the west of the beach, and C is on a small hill on the east of the beach.
There are three Capture Points. Point A is on the southern hill of the centre island, B is on the west of the beach, and C is on a small hill on the east of the beach.
The Domination configuration.
Conquest
There is are three configurations of the conquest mode, each with one Capture Point. The point will either be on the northern beach, on the hill next to the split where water flows in; or it will be on the northern or southern hill, on the centre island.
There is are three configurations of the conquest mode, each with one Capture Point. The point will either be on the northern beach, on the hill next to the split where water flows in; or it will be on the northern or southern hill, on the centre island.
The Conquest #1 configuration.
The Conquest #2 configuration.
The Conquest #3 configuration.
Battle
There are two capture points, each owned by one of the teams. Point A is in the jungle area in the west of the map and B is in the jungle area in the east of the map. The Battle configuration.
Break
One capture point will be in the northwest of the map on (the bank opposite the northern hill of the island), and another will be in the jungle in the east of the map (opposite the southern hill on the island). When captured they will unlock a capture point in the middle of the southern and northern halves of the town respectively. When captured these points unlock the final capture zones, located in the north and south of the island, respectively. The Break configuration.
Strategy
Describe what focus a team should have when spawning into the map
War Thunder Japanese Pacific Campaign
Media
![War thunder - japanese pacific campaign posters War thunder - japanese pacific campaign posters](/uploads/1/1/7/8/117815399/556780162.jpg)
War Of Thunder
The Shooting Range #215 - Map Guide section at 07:38 discusses the map Jungle.
See also
- Similar maps
External links
War Thunder Dynamic Campaign
Retrieved from 'https://wiki.warthunder.com/index.php?title=Jungle&oldid=68363'